![]() Click and drag this icon to the middle of the screen, that will allow you to have a view for both 3D and 2D UV map.Right click the model to select it, and press TAB to enter the edit mode.Click on File > Import > Wavefront (.obj). ![]() Remove all the elements that come by default ("A" and then "Delete").Whatever you draw on the UV document, will be added to the 3D Model. A new document with the UV should be open and it's where you're going to make your skin.Once the texture is loaded, right-click the model again and head over Materials, now, click on the button but click on "Edit texture" this time. ![]()
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